using UnityEngine;
using System.Collections;
public class ArraysAFirstLook : MonoBehaviour
{
public int[] scores = new int[10];
public string[] strings = new string[10];
public float[] floats = new float[10];
public class MyClass
{
}
public MyClass[] MyClasses = new MyClass[10];
public GameObject[] MyGameObjects;
public int ArrayLength;
public int[] Primes = new int[]{ 1, 3, 5, 7, 11, 13, 17 };
void Start()
{
float[] DynamicFloats = new float[ArrayLength];
Debug.Log(MyGameObjects.Length);
for (int i = 0; i < MyGameObjects.Length; i++)
{
MyGameObjects [i].name = i.ToString();
}
foreach (GameObject go in MyGameObjects)
{
Debug.Log(go.name);
}
int[] scores = new int[10];
int s = 0;
while (s < 10)
{
scores [s] = Random.Range(0, 100);
int score = scores [s];
print(score);
s++;
}
}
}
using System.Collections;
public class ArraysAFirstLook : MonoBehaviour
{
public int[] scores = new int[10];
public string[] strings = new string[10];
public float[] floats = new float[10];
public class MyClass
{
}
public MyClass[] MyClasses = new MyClass[10];
public GameObject[] MyGameObjects;
public int ArrayLength;
public int[] Primes = new int[]{ 1, 3, 5, 7, 11, 13, 17 };
void Start()
{
float[] DynamicFloats = new float[ArrayLength];
Debug.Log(MyGameObjects.Length);
for (int i = 0; i < MyGameObjects.Length; i++)
{
MyGameObjects [i].name = i.ToString();
}
foreach (GameObject go in MyGameObjects)
{
Debug.Log(go.name);
}
int[] scores = new int[10];
int s = 0;
while (s < 10)
{
scores [s] = Random.Range(0, 100);
int score = scores [s];
print(score);
s++;
}
}
}
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