using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class playerControl : MonoBehaviour {
public float speed;
public Text countText;
public Text winText;
private Rigidbody rb;
private int count;
void Start ()
{
rb = GetComponent<Rigidbody> ();
count = 0;
SetCountText ();
winText.text = "";
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement);
}
// Destroy everything that enters the trigger
void OnTriggerEnter (Collider other)
{
if (other.gameObject.CompareTag ("pickup"))
{
other.gameObject.SetActive (false);
count = count +1;
SetCountText();
}
}
void SetCountText()
{
countText.text = "Count: " + count.ToString ();
if (count >= 13) {
winText.text = "You Win!";
}
}
}

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